Backwards to go forwards

So the New Xbox One Experience was released yesterday and with it the 360 backwards compatibility feature that we are all so excited about. You will find plenty of articles on the web about the dash and the first games supported by backwards compatibility so I’m not going to go into them or the outrage that your favourite game didn’t make the initial list (for what it’s worth, mine didn’t either).

What I am going to dive into is why backwards compatibility (henceforth to be known as BC as I really can’t be bothered to keep typing it in full) seems to be such a big deal two years into the Xbox One’s life cycle.

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Escapism. That’s why I love video games. When playing you are not thinking or worrying about anything else. A good game can completely immerse you in it, and during this time it can feel like nothing else matters. All you are worried about is completing the level, scoring a goal, taking the next lap faster or swearing across the Internet at the person/cheat/no life sad bastard in a faraway land, who has bested you in online competition. Except he/she didn’t best you. They cheated. You’re sure they did. Probably.

Therefore, as I’m sure you may have worked out, this blog will mainly, alongside a few sci-fi musings and odd things that piss me off, be about video games. This won’t be about games in general on different formats, it will be about my experience with a particular game or format based on what I am either currently playing or what I have played previously.

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