Backwards to go forwards

So the New Xbox One Experience was released yesterday and with it the 360 backwards compatibility feature that we are all so excited about. You will find plenty of articles on the web about the dash and the first games supported by backwards compatibility so I’m not going to go into them or the outrage that your favourite game didn’t make the initial list (for what it’s worth, mine didn’t either).

What I am going to dive into is why backwards compatibility (henceforth to be known as BC as I really can’t be bothered to keep typing it in full) seems to be such a big deal two years into the Xbox One’s life cycle.

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